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Marine Activity Centre

ACT020: Suitable for All Surfacing

Inclusive Accessible from ground level

Accessible from ground level

Play Values 3 13
20
Play Type: Locomotor, Social

Marine Activity Centre

ACT020: Suitable for All Surfacing

Click the wheel for more info

Inclusive Accessible from ground level

Accessible from ground level

Play Values 3 13
20

Click to learn more about our play values

Play Type: Locomotor, Social

Suitability Information

Age Range: 2 to 8

Area: 11.45m2

Perimeter: 12.10m

Product Description

Activity Play Panel.

This single post unit incorporates eight activity zones related to a maritime theme and has 11 play activity elements.

The ‘Submarine’ section incorporates a port hole window, oxygen tank, gauges and sliders, a revolving propeller, steering wheel and hatch graphic. When you look through the porthole there are images of sea creatures on the adjacent panel.

The ‘Yacht’ section has a deck, with anchor and rudder graphics, a main sail with a racing number and an inset lifebelt. A spinnaker sail incorporates a compass and a morse code SOS. An ‘Information’ panel shows graphics of sea creatures at different depths and a ‘crab & tuna’ braille board.

With a total height of 1.375m the ‘Marine’ is designed to encourage role and social play while displaying some educational elements.

Can accommodate up to 8 users.

Additional Product Information

This stand alone item require no surfacing, only requiring 11.45m2 as MUZ with a perimeter of 12.1 Lm.

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Bringing value
into play...

Here’s a key to explain our play value wheel.

Physical & Locomotor

Encourages movement skills; crawling, chasing, climbing, jumping, swinging and balance.

Social

Key areas where play can encourage social interaction, the building block of society.

Object

Exploration and manipulation of object through all the senses.

Creative

Use imagination to try out new experiences, test boundaries, develop manual skills and allow for self expression.

Role Play & Imaginative

Allows opportunity to enact various experiences, experimenting with decision making on their behaviour and social interaction.