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Fort Knight

DZW481: Suitable for Rubber Surfacing

DZU481: Suitable for Bark, Sand Fill

Play Values 4 4 6 5
23
Play Type: Physical, Locomotor, Role, Imaginative, Object and Social

Fort Knight

DZW481: Suitable for Rubber Surfacing

DZU481: Suitable for Bark, Sand Fill

Click the wheel for more info

Play Values 4 4 6 5
23

Click to learn more about our play values

Play Type: Physical, Locomotor, Role, Imaginative, Object and Social

Suitability Information

Age Range: 3 to 8

Area: 30.40m2

Perimeter: 21.30m

HIC: 1.20m

Overall Weight: 478Kg

Heaviest Part: 78Kg

Longest Part: 3.28m

Product Description

Metal Climbing Frame.

Fort Knight is designed to a castle theme with crenulations, arches and even a secret tunnel. With 10 play feature activities, stonework details, arrow slit windows, heraldic shields and dungeon bars provide finishing touches.

Fort Knight has been designed to maximise the activities, utilising space under the deck and on the posts, while minimising the surfacing requirements & significant costs.

Can accommodate up to 20 users.

Additional Product Information

Our  Fort Knight multi play, Toddlerzone modular system provides the framework on to which castle themed activities are mounted. The rubberised composite decks have a checker plate effect for extra grip and aluminium posts gives the flexibility, strength and durability we enjoy with the established Toddlerzone system.

Fort Knight multi play has been designed to maximise the activities, utilising space under the decks and on the posts, while minimising the surfacing requirements & saving significant costs and the unit takes the form of a gently ascending trio of platforms (0.9m, 1.05m & 1.2m) with access points at either end to enable flow across the unit.

Large decks at incremental heights offer 3m² of deck space, giving children the space to play together, avoiding bottlenecks and enabling children to ‘chicken out’. The unit takes the form of a gently ascending trio of platforms (0.9m, 1.05m & 1.2m) with access points at either end to enable flow across the unit.

An inclined climbing ramp with feature climbing blocks and hand holds enable an easier access to enter the castle at the lowest deck. A new leaf stepper utilises a corner post to place a series of ‘foot sized’ leaf shaped steps so the user can scale the battlements. These require a higher degree of coordination as children grow in confidence and skill.

At the highest deck an inclined rope net provides a shortcut to the slide. The slide uses a stainless steel bedway with HPL sides to form a fast slide back to ground level. Post-mounted binoculars for spying on the enemy incorporate a swivel and hand grips. A mini megaphone, fashioned to look like a cannon, gives the user the opportunity to shout the alarm, creating social games across the wider playground. A circular finger maze map panel add to play on a micro level adding moments of delight as children play. A set of stocks, dungeon window panel complete with twisted bars enables further fantasy play in and around the unit.

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Bringing value
into play...

Here’s a key to explain our play value wheel.

Physical & Locomotor

Encourages movement skills; crawling, chasing, climbing, jumping, swinging and balance.

Social

Key areas where play can encourage social interaction, the building block of society.

Object

Exploration and manipulation of object through all the senses.

Creative

Use imagination to try out new experiences, test boundaries, develop manual skills and allow for self expression.

Role Play & Imaginative

Allows opportunity to enact various experiences, experimenting with decision making on their behaviour and social interaction.